还剩2页未读,继续阅读
文本内容:
课时质量评价
(九)必修第二册UNIT3主题语境科技发展与信息技术创新,科学精神,信息安全I.阅读理解A(德州模拟)2023•Where shouldyou liveHow shouldyou spendyour timeForcenturies,people haverelied on their instinctsto figureout theanswers to theselife-changing questions.But there is abetter waynow.We areliving througha dataexplosion,as vastamounts ofinformation aboutall aspectsof humanbehaviour havebecomemore andmore accessible.We canuse thisbig datato helpdetermine thebest courseto chart.Researchers have(算法)found algorithms can bemuch betterthan peopleat makingdifficult decisions.Thepower ofdata analysishas beenproved in the sportsand businessworlds,too.As madefamousby thebook andmovie Moneyball,baseball teamsfound thatalgorithms werebetterthan managersat pickingstrategies.(统计数据)But statisticshave hadsurprisingly littleimpact onour personallives.One majorproblem isthat gooddata aboutlife5s biggestpersonal questionshas beendifficultto gain.Consider thisquestion:what makespeople happySome haverevealed theactivitiesthat providefar moreenjoyment thanmost ofus wouldhave guessed,such asexercising,going toa museumand gardening.Then thereare the things thatgive uslesspleasure than we mightassume,such asplaying video games,watching TVand browsingthe Internet.Another way to behappier ismoving house.They foundthat whenpeoplemoved froman unhappycity toa happierplace,their overallmood improved.There areearly daysof thedata revolutionin personaldecision-making.A studyoftens ofmillions ofchildren hasfound theplaces thatincrease theirfuture earningsmost.Another showscertain citiescan improveones life expectancy.I amnot claimingthat wecancompletely baseour lifestylechoices onalgorithms,though wemight getto thatpointin the future.I amclaiming insteadthat wecan alldramatically improveourdecision-making byconsulting evidencefrom millionsof people who faceddilemmassimilar toours viabig data.
1.How canpeople make better decisionsnowA.By doingplenty ofinterviews.B.By relyingon accessiblebig data.C.By usingcommon senseof life.D.By followingothers lifebehaviour.
2.Why isthe movieMoneyball mentionedin Paragraph2A.To suggestmanagers handletheir players.B.To informdata canimprove playersskills.C.To showbaseball ispopular insports world.D.To provealgorithmscanmakebetterdecisions.
3..What makespeople happierthanweguess accordingto Paragraph3A・Visiting amuseum.B・S urfingtheInternet.C・Playing videogames.D.Moving toa biggercity.
4.What doesthe authorconclude in the endA.The big data canincrease ourfuture earnings.B.The bigdata canprolong ourlifeexpectancy.C.We canimprove decision-making viabigdata.D.We candevelop ourlifestyle indifferent ways.B(泰州模拟)2023•Since theearly tomid-2010s,social media apps havemade apermanenthome inmany peoplesphones,and spendingtime on social mediahas becomeasmuch ofa dailyactivity asdrinking water.Since somany peopleare onit formuch oftheirdays-especially kids,teens,and youngadults-thereisincreased concernover whatsocial media isdoing topeople.Many arguethat social media is an unhealthywaytopass thetime,and thatfalseinformation fromonline iscausing confusionand panic.This typeof thinghappens witheverygeneration whensomething newthat peopledont understandcomes along.So manypeoplethought rock and rollwas makingteens morallybad,which reallywasnt thecase.Itis fairto saythat theteenage yearsare hard,and thatteens needan escape.Back beforephones,teens wouldlisten torock musicas aform ofescapism,or theywould watchTV,go tothe movies,skate around,or dressup incrazy clothes.Unfortunately,all ofthosethings atone pointin timewere blamedfor beinga badinfluence onyoung people.Social(妖魔化)media isthe newrock androll:its anew thing,and peopledemonise change.(力□滤For example,many believethat everythingonsocial mediaappsis filtered镜)and thatseeing perfectpeople and their perfectlyedited livesoften leadsto lotsofnegative emotions.However,models,magazines andmovies havebeen usingretouching(修整)tools forphotos andmedia sincePhotoshop andother post-production serviceswereinvented.Social mediahas madeit easierto seemore editedpictures,but social mediaitself isn,t makingpeople wantto looka certainway.People shouldacknowledge thatthesepictures aren,t authentic,andtheposts aremade to look goodon purpose.Social media isnot toblame forbody confidenceissues whenthethingspeople wanttolooklike aren,teven realinthefirst place.It seemslike mostissues around social mediaare usererrors,like anyonecomplainingthere aretoo manypeople beingaddicted tosocial media.However,not everyoneisaddicted tosocial media;peoplewhohave anygrasp onreality wouldn,t spendeverywaking secondonthe phone.It isreally uptotheindividual howthey usesocialmedia.Keeping upwith theflood ofposts,stories,and photostakes alot oftime—many youngpeopleadmit thatthey spendhours ontheir phonesevery day.Yet,this seemslike aneasyproblem tosolve whenthe solutionis simplyclicking offthephonea couplehours early.Soit isclear thatmoderation isthe keyto dealingwith all the issuesaroundsocialmedia.
5.Why doesthe authormention“rockandroll-in Paragraph2A.To predictthefutureof socialmedia.B.To underlinethe advantagesof socialmedia.C.To analysewhy socialmedia isso populartoday.D.To explainwhy socialmediaisregarded asnegative.E.What doesthe authorthink ofposting editedphotos onsocialmediaappsA.Disturbing.B.Understandable.C.Intolerable.D.Innovative.F.What doesthe textsuggest peopledo aboutsocial mediaA.Make thebest useof it.G.Completely stayaway fromit.H.Prohibit youngpeople fromusing it.I.Spend reasonableamounts oftime onit.
8.Which of the followingisasuitable titlefor thetextA.What makesus soaddicted tosocial mediaB・Why issocialmediaso popularamong teenagersC.Should wedepend onsocialmedia for informationD.Is itright toblame socialmediaforalltheproblemsII.语法填空What makessomething asport Traditionaldefinitions usuallyincluded somephysicalactivity
1.shows athleticability orstrength.But somesports cantake theform ofmentalcompetitions.For instance,chess
2.recogniseas asport bythe InternationalOlympicCommittee in
1999.Now,some peoplewonder
3.e-sports shouldalso beconsideredsports.The worde-sports isshort forelectronic sports.It is
4.form ofcompetition inwhichprofessional playersor gamersplay videogames eitherin teamsor individually.
5.typical,the winnersreceive prizemoney atthe endof thecompetition.The firste-sports eventwas theone
6.hold byStanford Universityinthe1970s,forthe gameSpacewarl Overthe next30years,videogamesexploded in
7.popular.Moreand morecountries,such asSouth Korea,China andthe UnitedStates,started todevelope-sports intoan industry.Tn the2000s,television broadcastsofthecompetitions,
8.feature gameslike StreetFighter III,StarCraft,and Counter-Strike,became popular.Inthe2010s,thanks
9.online streamingservices,e-sports grewrapidly withmore worldwidetournaments,moreviewers,and larger
10.prize.In2020,the industrymade morethan$1billion forthe firsttimeever.。